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RPGMaker2000 Tutorial : the Recruit System (just as in Suikoden or Shining Force).

I know that many of you dream of having an HQ where your troops can stay, waiting for your return. Read first my tutorial about the Flying HQs (you can also create a place such as a castle that could be your HQs, or a deep cave, or a submarine town, or anything else where you’d like to lodge your troops). Once you have created your HQs, include an inn (some beds will be fine, but nobody that suggest you stay).

STEP 1 - The unavailable inn

So, you now own nice beds. But nobody’s here to propose you to sleep. You’ll have to recruit this kind person somewhere (Maria in Suikoden) in order to be able to use the inn. First, create this character there (next to the beds, behind a desk). The event must have 1 page.

Event Settings :

-Switch « Maria is recruited » is ON (you must define a switch as this one for each person you want to be recuitable).

-Select Maria’s walk GFX.

-Movement Type : what you want (but « stay still » will make Maria simpler to catch J).

-Event start condition : Push Key

-Position : same level as hero (necessary !)

-Animation type : what you want, but I suggest Common - With Stepping.

In the event :
<>Call Inn (price : 0).

But I don’t like this way. Maria will say : « Only 0 GP for a night ». That’s quite ugly. Do as this :

<>Show Message : « Hello master ! Wanna take a nap ? »
<>Show Choice : Yes/No
<>[Yes] Case
<> Show Message : « Rest well, master ».
<>Erase screen : Fade-out
<>Play BGM (not necessary but that’s nicer)
<>Wait 6.0s (the time necessary to BGM Inn2 to finish, so adapt it to the BGM you chose).
<>Full recovery : All Party Members
<>Show Screen : Fade-in
<>[No] Case
<>Show Message : « Please come here whenever you’re tired ».
<>
END Case

Ok. That’s over.

STEP 2 - The recruiting place.

Now we must define the place where you’ll recruit Maria. It may be a simple inn as is Suikoden, so create a chara event where you want her to be. The Event has 2 pages.

Event settings - Page 1
-Select Maria’s walk GFX.

-Movement Type : what you want (but « stay still » will make Maria simpler to catch J).

-Event start condition : Push Key

-Position : same level as hero.

-Animation type : what you want, but I suggest Common - With Stepping.

Event :
<>Show Message : « Good day young man ! Me ? I’m just hangin’ around ».
<>Show Choice : Recruit/Don’t recruit
<>[Recruit] Case
<>Show Message : « Well then I’ll come along. I’m going to your HQ » (note : you need to have a HQ, so define a switch « HQ owned » if necessary and set it as an other switch condition for this event).
<>Erase screen : Fade-out.
<>Turn « Maria is recruited » switch ON.
<>* : See Enhancement
<>Call This Event, page 2.
<>Show screen (Maria has disappeared because of page 2
<>[No] Case
<>Show Message : « See you soon ! ».
<>
END Case

Event settings - Page 2
-Select Maria’s walk GFX : here you must set the pink color (nothing’s displayed), from Chipset 1.

-Movement Type : Stay still

-Event start condition : On Hero Touch

-Position : Below Hero.

-Animation type :...

Event : <> (nothing, Maria’s already inside your HQ).


You’re done ! You’ve just recruited a inn keeper for your HQ !

*Enhancement : you should define a variable that counts your recruits. It could be an interesting condition to recruit certain people (some won’t join you if you have less than X recruits…). So here you must increment this variable by 1.
You can also set an item condition (a zombie will be recruitable only if you hold « Death Stone » or something like…).

Well. That’s finished. This tutorial was quite simple, wasn’t it ? You can enhance your HQ with tons of lovely things : prison keeper, cooks, inn, salesmen…

Thanks to Don for his translation and support.

© 2000 TNTz.